Technologies enrich and impact on the lives of people and societies globally.
Society needs enterprising students who can make discerning decisions about the development and use of technologies, develop solutions to complex challenges and contribute to sustainable patterns of living.
Technologies can play an important role in transforming, restoring and sustaining societies and natural, managed and constructed environments. At Merredin College, we strive to encourage and develop enterprising individuals who can make discerning decisions about the development and use of technologies. We also encourage students to work both independently and collaboratively to develop solutions to complex challenges and contribute to sustainable patterns of living.
Technologies students are often required to plan and manage their work in collaborative settings, and are assessed through creative design tasks which test students’ capacity to investigate, generate, produce and evaluate.
Merredin College has in place excellent infrastructure for providing students with access to current technology. All classrooms have an interactive whiteboard, a class iPads and access to a class set of iPad minis and a computer lab. All classes have an AppleTV to allow screen sharing of devices to the interactive whiteboard.
Junior primary classes have access to programmable ‘Beebot’ robots, code-a-pillars and Cubetto Robots to support the development of coding skills and Year 3 – Year 6 students have access to ‘Dash&Dot’ robots, Lego WeDo, Ozobots, Spheros and Micro:bits to further develop these skills.
Teachers utilise our Expeditions Kit to expose students to Virtual Reality experiences to complement their learning in other contexts.
Classroom teachers use ‘Seesaw” to share student driven digital portfolios with parents so that they know exactly what their child is producing in the classroom. The use of green screens has also become increasingly popular.
We have a scope and sequence to ensure skills for using technology are taught sequentially, including keyboard skills, and we have embedded the teaching of coding into this sequenced program.
Lower Secondary Merredin College Technologies is organised into two distinct fields:
Digital Technologies (computing)
Design and Technologies (wood, metal, home economics – food and textiles, agriculture)
In Digital Technologies students are provided with practical opportunities to use design thinking and to be innovative developers of digital solutions and knowledge. Digital Technologies is a subject that has a specific curriculum and includes the practical application of the Information Communication and Technology (ICT) general capability.
In Design and Technologies students learn about technologies in society through different technologies contexts (Engineering principles and systems; Food and fibre production; Food specialisations; and Materials and technologies specialisations) as they create designed solutions.
Throughout Years 7 and 8, Technologies’ students study 10-13 weeks of Digital Technologies, and 10-13 weeks each of agriculture, home economics and woodwork from the D&T subject.
In Year 9 when students have a deeper understanding of their skills and interests, they then choose two contexts from Technologies.
Once in Year 10, students select in-depth courses in their preferred discipline areas. At this stage it’s important to select carefully in preparation for Years 11 and 12.
More About Each Context
Students in Year 7-9 study sustainable farming practices with an in-depth look at the plant growth processes, chicken farming, and innovative gardening practices. Agriculture classes aim to give students an understanding of the world around them and how current farming practices are trending towards a sustainable future. Students are able to develop their awareness of farming practices whilst getting a hands-on approach that has real life application.
The Year 7-10 Digital Technologies curriculum aims to enhance our students understanding of technologies and give them strategies to make informed choices about personal use. The curriculum has a focus on;
- E Safety
- Exploring digital systems, hardware and software
- Representing, collecting, managing and analysing data
- Designing and producing
- Simple programming language
- Creating solutions through collaborating and evaluating.
Home Economics provides students with an opportunity to explore the areas of textiles and cooking. Students plan, prepare, produce and evaluate a range of nutritious meals while learning how to confidently use multiple sewing machine functions to produce practical fabric designs.
Woodwork provides students with an opportunity to explore the material qualities of wood. Students design and produce a number of different products while learning how to safely and confidently use tools and machines for a variety of woodworking processes.
Students studying Year 10 metals will be given an opportunity to use a variety of hand and power tools safely and fabricate a variety of small metalwork projects. Students will be able to develop an awareness of the properties of different metals, the methods of cutting and joining metals following set procedures.
Senior secondary Technologies’ students can select from the following pathways:
CERTIFICATE II in Information, Digital Media and Technology
The Certificate II covers 14 units encompassing;
- General computer management and maintenance
- Occupational Health and Safety
- Workplace and business applications
- Software and Hardware
- Diagnostics and Virus detection and protection.
CERTIFICATE III in Information, Digital Media and Technology
The Certificate III offers students the opportunity to develop and practice the skills and knowledge required to in the workplace. There are 17 units that must be completed dealing with a range of competencies including;
- Sustainable workplace practice
- Installing and optimising operating systems
- Produce digital images for the web
- Providing system administration and IT advice to clients
- Connecting, maintaining and replacing hardware
- Operating software applications and creating user documentation.
Please explore Learning Areas – Vocational Education and Training (VET) for more information on Certificates courses.